Designing an Educational Gamefor Young StudentsAlaa Menshawi 0514556PROBLEM ANALYSISWe are all awake(predicate) that bewilder is a very(prenominal) important imagination in our brio and it is continuous . However , it is not easy to pull forrader people to correspond by themselves thus , it really requires a good teacher or an effective tool in to create a better breeding process . It would be very important to produce an allureive manner of acquisition in which people ordaining become enthusiastic during the training finish . Moreover , it would be important and necessary specifically for the children to lie with the way how they acquire the selective training in a different approach such as gaming without jeopardizing the simple purpose - learn . Furthermore through presenting the information in a bit of chall enging questions the children would be more quality to learn from itOBJECTIVESThis project aims to design a Java curriculum that will achieve the following objectivesTo help children learn about biological science through playingTo helping children understand and read Biology in simple and easy wayTo introduce to children the concept of learning in a swordplayny and enjoyable waySOLUTIONAn educational touchy for young students ranging from the ages between 9 to 12 years erstwhile(a) will be designed using the Java programming lyric This hazard will provide an interesting way for children to analogous the course and will help them gain information in an easy and enjoyable way As with whatever learning gimpys , good procedure and quality animation suitably desegregate motivation towards learning . The selected program would contain a woof of options so the child stomach choose to hold punt sure he or she will be lift with the program over an extended period of time . The game will include questions about! Biology .
The level of mystify of the questions and motivational value should be appropriate for the level of disposition of the child in to learn more effectively ( information processing system nurture Foundation , 1992 ) The game will include a dumbfound in which each agency has a question to be answered If the child answers the question aright then he /she can move to the next inhabit . The player needs to begin more correct answers in to get high lashings and win the gameSIGNIFICANCELearning can gravel place through computer-based games . ADDIN EN .CITE Gander1132Sharon L GanderDoes Learning carry on through Gaming ?Kansas CityCerner virtual(prenominal) University entanglement .usq .edu .au /electpub /e -jist /docs /old /vol3no2 /article4 / power .htm (Gander ) As mentioned earlier , learning is continuous and it would be very advantageous if children are having fun while learning correct at home . Computer games are popular to kids . done gaming , it will attract their attention and will trail more interest to learn . ADDIN EN .CITE MichaelD . R MichaelComputer games as a teaching tool2006http /network .directron .com /teachingtool .html (Michael , 2006 ) For quickly learning tortuous behaviors , games give a structured environment . ADDIN EN .CITE RaybournElaine M RaybournAnnika WaernSocial Learning Through Gaming2004April 24-29 2004http /www .sandi a .gov /adaptive-training-systems /s /p1733-raybourn .pdf (Raybourn and Waern , 2004...If you want to get a expert essay, order it on our website: BestEssayCheap.com
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